Monday, January 3, 2011

An actual something...

Q: What do you call a rhinoceros with a beard?
A: A beard-noceros

Q: What do you call a beard-noceros with a horn?
A: A rhinoceros

Ehehe~ that's not really funny and I know it. Anyway...
Couldn't sleep a while back and when that happens I find it's easier to just get up and do some writing or something, so I wrote the first half of this short story. Then I lazily finished it and I present it here for your enjoyment.


The second half took about 900 times as long to write as the first half. And why am I writing about such serious topics, anyway? Well, don't take it too seriously, I just wrote whatever hit me at the time and that's what ended up coming out.

Oh, and Happy New Year (although it is already the third)! This one's got to be better than last year. Right?

Tuesday, November 9, 2010

So, it looks like we're making some progress...

Well, as the many loyal fans of this blog know, I'm working currently on a program that draws sprite for you, for use in a visual novel, or whatever else you want to use the picture for. Admittedly, somehow I think that my target of getting something usable done by the end of January is a bit optimistic, but I'm going for it anyway. Then February will be testing month.

What do I have so far? It is at the point now where I can actually show some progress. Here you go:


I haven't spent much time on the method used to draw the actual sprite, so of course it doesn't look very polished. And it's just lines! I haven't even begun to add the ability for it to colour yet ><
 That's probably the one major thing that would need to be done for the sprites to be usable as-is. For now, I'm going to focus on the line drawing. Might I suggest the bucket fill tool ^^;
Going to try to get this in, though.

It is now also possible to write a separate piece of code describing how a sprite should be drawn and plug it into the program. Thinking ahead, am I?

So, for now I'm working on polishing off the underlying code and writing a nice-looking sprite. Next time I should have something shinier to show ^^

Wednesday, October 6, 2010

I'm not dead yet!

It seems to me that people make a whole bunch of posts like these, saying that real life just got in the way for a bit or whatever, but now it's back to the action of the internet. Well, there may or may not be something wrong with doing that, but I don't see much use in making any sort of excuses. If it was that important to keep up with what's happening on the intenet, at whatever sites or whatever you spend your time, then you would perhaps just stick to it. Anyway, while I think that that is quite important, I also think that it doesn't help trying to explain anything, especially when you had a valid reason for being away.

Alright, so I was away for about 3 months and got back a few weeks ago. I was up North (which is still pretty far South compared to most other places in the world) and I am so glad to be home! Cape Town is definitely the best, so here, have a picture of Table Mountain which I took recently from the harbour wall.


Before I get into the update, I think I promised something like an analysis and comparison between the different web browsers. Well, the conclusion I came to is quite simple: use the one that you prefer and that you find works best, or just use whatever one you are used to. One exception is that I would select Chrome over Safari. Chrome is based (not sure of the specifics of this) on Safari in some way and has more features which make it natural to me to prefer it.
Firefox, when I first installed it, was very bland, but it's strength lies in the add-ons. I soon had a couple of add-ons installed which added all the functionality I was used to having in Opera. There were a few things that it did even better, for example the synchronization add-on stores a bit more than Opera Link does, such as passwords and such.
In the end I decided to stick to Opera for one simple reason, though. That reason is Opera Turbo. Without it it is often impossible to browse the modern internet and retain your sanity on a slow connection.
So, to summarize, if you're not on a slow connection then just use whatever browser is most comfortable to you ^_^

Now for the update you may or may not have been waiting for. There has been a bit of a mix-up with the staff of The Duke's Daughter (name still not necessarily final) but I won't bore you with that. It is still going ahead at this time, though. I just recently completed writing the first good ending, along with a bunch of bad endings, so there is not that much more to go.
On the subject of Paper Tiger, the sprite creation program, I hadn't worked on it too much even before I was away. I have almost completed rewriting the internal workings of it now and once that's complete I should be able to get to writing how it draws the actual sprites. My target is to have a working (to some degree) version ready by the end of January so that it can get some testing before NaNoRenO in March. At the moment it doesn't look like it will be quite so easy as push a button and the character comes out, but it should make it rather easier for a writer to get a project done without an artist, in the given time.

Saturday, June 5, 2010

Update (and prelude to rant)

Firstly, a bit of an update on projects. Well, there's only one project to really give an update on, which is the visual novel currently going by the name The Duke's Daughter. It is a dating sim set in the middle ages, as I announced in a previous post. I'm doing the writing for it, dstarsboy is doing the programming (both the Ren'Py and iPad versions) and Hime is doing the art. Production is moving. I have now completed the script for the first section of the game. The next part to be written is a really action-filled part, so I'm quite looking forward to writing it. Also, the character art is being designed at the moment. The designs are looking very good already.

That was the end of the update, so this is where the prelude to the rant comes in. I plan to do a comparison between the 4 most prevalent web browsers. That's Firefox, Safari, Chrome and Opera. I heard there was something like an Internet Explorer also, but I've been unable to find conclusive evidence that it is in fact a web browser.
What prompted this? Well, I am an Opera user myself, and it makes me sad and/or angry when I see Opera getting the cold shoulder. And since I'm not the sort to just blindly continue onwards, I decided to test it out for myself. Hence, expect a comparison some time in the future. Note that, in addition to speed, performance, stability, I will also be looking at features and ease of use. It'll probably also be somewhat slanted to the way that I use my browser, but I'll be sure to keep it unbiased.
The actual incident that prompted this, I went to a restaurant with WiFi, and however they'd set it up didn't work with Opera. The support guy (I had to phone because the actual people in the restaurant clearly know nothing about how it worked) gave some apathetic excuse. So, since the only other browser installed on my netbook is Internet Explorer 6 (which was pre-installed) I didn't get free internet. So naturally I was annoyed. It's browser prejudice! I was actually going to write a whole post just ranting about how Opera always gets the short end of the stick. Then I came up with this idea, so I'll just go with the comparison and get over it.

And the last thing is completely random. I found these handwritten notes that I was working on a while back. They cover the basics of algebra as it is covered in high school. I figured I might as well share them. They contain some secrets that everybody knows, and some that hide in plain sight. Enjoy, if you can read my handwriting, that is.
Also, I don't make any claims about the accuracy of the work and will not be held liable if you misunderstand some part of this and flunk your test, of course.

Tuesday, May 4, 2010

Narcissu Side 2nd

Before I get into that, I don't really have any progress report to mention. I wrote a small class for Paper Tiger that controls the bezier curves and that should save me from writing out super-huge nested lists. And there was the manga that I was working on with my sister, first page is up. I just did the inking, so don't blame me for anything else.

So, I just wanted to write down some notes on Narcissu 2nd that may or may not be interesting to others. Some minor spoilers may follow, and I'm writing it with the assumption that you've read it already, so don't take it as a review. And I did warn you about any spoilers.

 Well, I think Narcissu really highlights the advantages that kinetic novels have over their traditional paper counterparts. The music in particular I find adds greatly to the immersion. Together with the backdrops which make long-winded descriptions (something that I hate with a passion) obsolete, it really contributes to an enjoyable experience. (Haha - it's sounding like a review after all :D) I do feel that they made the images of the characters a bit too scarce, though.

Compared to the original, I don't think it really adds much. It could easily have been a stand-alone story and the links were tenuous at best. They tried to tie up some of Setsumi's back story, but it ends up making it seem like she just copied a bunch of stuff that Himeko did. Also the fact that there were continual references to a story that I do not know... I don't think that's the first time that's happened to me in a VN and I wouldn't call myself a veteran by any stretch of the imagination.

The writing is good and the end result is a story almost as good as the original, although I don't think either story really benefits from the association. That's about all I have to say.

On a side not, I find it quite strange that the art in both games is good enough as to actually interest me in the cars portrayed. I'm really not a car enthusiast at all, but the pictures really convey the interest and the excitement, they've got a certain quality that draws me to the. The way I'm usually interested in airships or spaceships, i.e. more interesting modes of transport. In other words the art really conveys something quite in addition to just augmenting the story. This is the way it should be.

Wednesday, April 14, 2010

2 new projects

I've been looking for a project where I can do the writing, and I found one. It has a medieval setting, but it is a dating sim. Basically, you're aiming for the hand of the daughter of a duke, but you'll need to take into account the setting you're in. For example, the duke himself will have to approve of the union. Furthermore, if you annoy the minor characters, it's likely to filter up. The inhabitants of the castle do have a habit of talking to each other, after all.

This project will be released on both iPad and as a Ren'Py game. So, when did I learn to program for iPad? Well, I can't, but I've teamed up with dstarsboy who I met on LSF. He was in fact the originator of the idea of an iPad game. As I said, I'm doing the writing and he's doing the coding. We're still looking for an artist though...

And the other thing is that my sister is doing a short manga and she didn't really give me an option except to ink it for her. The joys of being an onii-san. (:P I'm just kidding R-chan)

Paper Tiger, the latest version is on my desktop and I haven't switched it on for a week. I won't be working on it till I've got the script for this new vn well underway, though.

Wednesday, April 7, 2010

A small update

Well, since I took the VN off a NaNoRenO schedule and put it on a regular schedule, I haven't worked on it hardly at all. What I have done: I think I'm done with the UI now. The only thing that I still need to do if find the font that I want to use. I am totally procrastinating starting on the backgrounds. I never really learned to draw landscapes or anything... >_<
The thing is that I have to draw the backgrounds before doing the sprites, for various reasons. The sprites depend on the backgrounds. At the moment, my plan is to sketch them, or at least draw them in pencil, then get working on the sprites. And I'll probably do them in vector then, from the pencil sketches. I already tried vectoring them straight, and that didn't work.

In other news, I've gotten back to working on Paper Tiger. Not too much progress as far as functionality goes right now. It's got a sort-of command-line interface now. I'm working on re-writing the way the sprite is drawn. It's still going to be a bit unwieldy for a while. I got a netbook recently, which means that I've been getting a bit more done, since I don't have to be at home to work on it (I'm almost never at home, actually) but now I'm running into trouble with keeping the version on my desktop and the version on my netbook in sync. So now I can't work on it because I don't have the latest version on me.

Anyway, that's enough whining. I'm still going for having a very bare-bones face drawer done by the end of the month.