Well, as the many loyal fans of this blog know, I'm working currently on a program that draws sprite for you, for use in a visual novel, or whatever else you want to use the picture for. Admittedly, somehow I think that my target of getting something usable done by the end of January is a bit optimistic, but I'm going for it anyway. Then February will be testing month.
What do I have so far? It is at the point now where I can actually show some progress. Here you go:
I haven't spent much time on the method used to draw the actual sprite, so of course it doesn't look very polished. And it's just lines! I haven't even begun to add the ability for it to colour yet ><
That's probably the one major thing that would need to be done for the sprites to be usable as-is. For now, I'm going to focus on the line drawing. Might I suggest the bucket fill tool ^^;
Going to try to get this in, though.
It is now also possible to write a separate piece of code describing how a sprite should be drawn and plug it into the program. Thinking ahead, am I?
So, for now I'm working on polishing off the underlying code and writing a nice-looking sprite. Next time I should have something shinier to show ^^
Tuesday, November 9, 2010
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This is rather interesting, I'm curious as to how it works: does your program put together bits that you previously drew, or does it create the lines themselves?
ReplyDeleteOn the sprite preview here itself, I hope you don't mind the criticism but... I don't really like it, to be honest. It seems to me that if the purpose of this program is for other people to use it too (I'm assuming it is) you'd have to raise the quality of the drawing itself a bit, for other people to find it more useful than the collection of free sprites that you can find around.
Anyway, it looks like an interesting program.
It draws the lines itself - it uses Bezier curves to represent the lines, according to the instructions that I've written.
ReplyDeleteRegarding the sprite, I am working on it ^^;;;